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dsf to wav : what CPU power ?
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10-12-2016, 12:39
(This post was last modified: 10-12-2016 13:09 by simoncn.)
Post: #50
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RE: dsf to wav : what CPU power ?
(10-12-2016 12:22)bubbleguuum Wrote: I will also make BubbleUPnP recognize audio/x-dsd (and the alias audio/dsd). This is purely for display in the Now Playing screen for the codec which will display as "DSD". The history of audio/dsd is that JRiver sends it for both DSF and DFF, leaving it to the renderer to work out which of these it is. Some other products (renderers and possibly servers) have imitated this. MinimServer always uses the specific audio/x-dsf and audio/x-dff types. never audio/x-dsd. For aliasing purposes in the control point, I think the following should work: 1) A renderer that claims to support audio/dsd or audio/x-dsd should be considered compatible with the following server types: audio/dsd or audio/x-dsd audio/dsf or audio/x-dsf audio/dff or audio/x-dff This is not required for the Sonore but is required for renderers such as the Melco N1, which advertises audio/dsd and audio/x-dsd only. 2) A renderer that claims to support audio/dsf or audio/x-dsf should be considered compatible with the following server types: audio/dsf or audio/x-dsf 3) A renderer that claims to support audio/dff or audio/x-dff should be considered compatible with the following server types: audio/dff or audio/x-dff |
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