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dsf to wav : what CPU power ?
17-08-2016, 09:39
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RE: dsf to wav : what CPU power ?
(17-08-2016 09:21)lyapounov Wrote:  Hello !

As there is now a way to rip SACD to DSD files, I will start ripping mines.

One of my players can't read DSD (Linn...), but fortunatly Minimserver can convert on the fly to wav (dsf:wav24;176 if I remember correctly, to have frequencies being a multiple).

Somewhere on this forum, Simon said it requires a lot of CPU.

Question : can it work on a DS415play (Dual Core 1.6Ghz Cpu ?)

This should be fine.

Quote:PS my other player can read DSD (OPPO). But I don't think there is a way to attach the conversion to a given renderer ? In that case it means putting on/off the conversion parameter according to the renderer I use ?

The UPnP architecture provides a way to do this but it requires cooperation from the control point and the renderer.

Setting the stream.transcode property to dsf:-/wav24;176 causes MinimServer to advertise two resource streams to the control point. The first stream has MIME type audio/x-dsf and the second stream has MIME type audio/x-wav.

If the OPPO advertises to the control point that it supports audio/x-dsf, the control point should play the audio/x-dsf stream on the OPPO. If the Linn advertises that it supports audio/x-wav but not audio/x-dsf, the control point should play the audio/x-wav stream on the Linn.
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RE: dsf to wav : what CPU power ? - simoncn - 17-08-2016 09:39

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