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dsf to wav : what CPU power ?
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17-08-2016, 09:39
Post: #2
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RE: dsf to wav : what CPU power ?
(17-08-2016 09:21)lyapounov Wrote: Hello ! This should be fine. Quote:PS my other player can read DSD (OPPO). But I don't think there is a way to attach the conversion to a given renderer ? In that case it means putting on/off the conversion parameter according to the renderer I use ? The UPnP architecture provides a way to do this but it requires cooperation from the control point and the renderer. Setting the stream.transcode property to dsf:-/wav24;176 causes MinimServer to advertise two resource streams to the control point. The first stream has MIME type audio/x-dsf and the second stream has MIME type audio/x-wav. If the OPPO advertises to the control point that it supports audio/x-dsf, the control point should play the audio/x-dsf stream on the OPPO. If the Linn advertises that it supports audio/x-wav but not audio/x-dsf, the control point should play the audio/x-wav stream on the Linn. |
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