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Sound quality comparison
29-08-2014, 17:19
Post: #28
RE: Sound quality comparison
(29-08-2014 17:00)krutsch Wrote:  You would know better, but at some point, the renderer and the server have to handshake, because it's the renderer that accepts the socket request from the server. That's when the stream transcoding decision could be made, based on a setting from the user in Minim, not while the control point is negotiating with the renderer and the server.

It isn't possible for the server to change the stream format at this point. The renderer has been told by the control point what stream type to expect from the server (based on information the server has previously provided to the control point) and the server needs to send what the renderer is expecting.

Quote:Unless you can get bubbleguum to makes changes to BubbleUPnP to accommodate selecting streams on-the-fly, that seems like a tough approach.

From a UX standpoint, you don't want users to have to manage this whenever they listen to music - they want to set it from the server and have it work the same way every time for a given server/renderer combination.

It isn't possible for the server to know which renderer will play the stream. Only the control point knows this. The control point could provide a per-renderer option to specify stream types that the user wants to send (or not send) to that renderer. This would be a one-time setting that doesn't need to be changed when the user is playing music.
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Messages In This Thread
Sound quality comparison - best - 22-08-2014, 09:14
RE: Sound quality comparison - best - 25-08-2014, 09:08
RE: Sound quality comparison - JimR - 25-08-2014, 12:09
RE: Sound quality comparison - simoncn - 29-08-2014 17:19

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